Maiden of the Wild
This project aimed to test a user-centered approach by allowing players to customize their own UI. I chose video games as a testbed because they reveal user satisfaction and frustration through gameplay and scores. My goal was to create an accessible design that accommodates diverse users. I researched, designed all assets, and programmed the UI using C# in "Maiden of the Wild," showcasing how tailored controls can enhance user engagement and comfort.
Game Design, UX, UI, iOS App Development.
The need for customization
Customizable controllers and interfaces, while they appear in mobile FPS games, are less explored in other genres. Key factors driving the need for customization include diverse user needs—such as left-handed users, those experiencing muscle strain, and varying hand sizes—suggesting that adaptable interfaces could improve accessibility and comfort. Studies highlight that left-handed users and those with different hand sizes face unique challenges, and ergonomic concerns, such as musculoskeletal strain from prolonged use, further underscore the importance of customizable designs. The research advocates for user-centered design over traditional heuristics to create more inclusive and comfortable gaming experiences.
Results
Customizable controllers significantly improved user experience. Initial discomfort with the default layout was fully resolved after customization, leading to higher satisfaction and ratings.
Data visualization (diagram below) highlighted varied individual preferences for control placement, reinforcing the need for tailored designs.
All participants found the customization process straightforward and expressed a desire for more options in future games.
100%
Of users agreed that the customization process was straightforward and improved their overall gaming experience.
60%
Rated their experience 5/5 post-customization from and initial 0%.
Process
Research & Analysis: The research found that customizable controllers in 2D platformers could enhance user experience by addressing varied ergonomic and personal preferences. However, their success depends on ease of use and accessibility.
Game Design: Developed pixel art assets, including sprite sheets and animations, using Procreate and Pixquare. Designed a minimalist UI with multiple iterations for clarity and usability.
Unity Setup with C#: Set up game interactions and optimized performance using a Composite Collider. Implemented a UI Manager for smooth transitions between in-game and edit modes.
iOS Development: Created and tested multiple iOS builds to ensure performance and functionality, overcoming Unity Remote’s limitations. Designed and integrated a custom app icon and details through Xcode.
User Testing: Performed user testing that highlighted significant improvements: users preferred adjustable controls, resulting in increased engagement and comfort. Feedback underscored the importance of user-centered design in mobile gaming.
Conclusion
Customizable controllers in 2D mobile platformer games significantly improve user experience by enhancing comfort, intuitiveness, and satisfaction. This study found that users, particularly in their 20s and 30s, preferred personalized controller layouts, leading to a more engaging and enjoyable gaming experience. With 80% of participants rating their satisfaction highly after customization, it's clear that offering adjustable controls is crucial for optimizing player engagement and accessibility. This approach not only enhances individual gameplay but also supports broader game industry goals by fostering replayability and reducing the need for constant updates.
User 1
My thumbs were free of any constraint.
User 4
More natural grip; the phone would sit nicely in the palm of my hands with the controls pushed up the screen.
User 2
After customizing the controllers, I could focus on the gameplay rather than anything else. It was easier to move and enjoy the experience.
User 5
Providing the option to customize can go a long way in accommodating every user.
User 3
It felt easier to navigate through the level.
User 6
As I was more comfortable using the edited controls, the gameplay felt more natural and I felt I was able to look at more of the game elements - aesthetics, level design, etc.